11/25/2023 0 Comments Atomic heart rtxWeirdly though, as a game that has been showcased as using real-time ray tracing for its lighting effects in the past, these features were not available in the review build.Ĭombat itself is challenging, and it has a distinct feel. In the age of poor PC ports and games full of stutter and performance issues, Atomic Heart’s technical performance is commendable - even if you don’t enable something like DLSS. Reviewed on PC, with a GeForce RTX 4090 GPU, it’s worth adding that Atomic Heart performs well. Although robot designs, animation, and variety are wonderfully diverse thanks to origins born from non-combat functionality (a robot lumberjack ends up being an aggressive ball with a giant saw blade), many Polymer abilities feel underdeveloped. It’s more Far Cry with puzzles than BioShock, and you can even jump into a car to get from one point to another.Ĭombat is more of the latter, though, with Polymer abilities in the form of electrical attacks, telekinesis, and the ability to use ice to freeze enemies being Atomic Heart’s version of BioShock’s Plasmids. Huge thematic levels are interspersed between open areas that house ‘dungeons’ called Polygons, which offer weapon mods as rewards for their puzzle-combat challenges. Structurally, as a quasi-open thing, Atomic Heart is impressive. It doesn’t help that the big reveals mirror what we’ve seen in other narratives and that these moments come after several hours of little to no character development. There are thematic reasons for Major P-3 being an all-around piece of shit, which is explained in the game’s ambitious final moments, but the damage is already done at this point. Why should I care about exploring this world? What purpose does this giant translucent whale on display in this museum-like exhibition serve? Outside of looking spectacular. Instead, this has the (presumably) unintended impact of instilling the same thought in your head. The real issue, though, is that Major P-3 has no interest in uncovering the mysteries of Atomic Heart’s world and will often respond with far cruder versions of “I don’t care.” Often directly to NPCs in response to something that should be used to add dramatic weight to the narrative or even some semblance of nuance or ambiguity. With an experience that is breathtaking, exciting, annoying, frustrating, and undercooked - often all at once. But with a small (and unchangeable) font size used for subtitles, coupled the non-stop talking, this quickly becomes untenable.Ītomic Heart begins to strain under the weight and pressure of its ambition and scope. Switching things over to the original Russian voices does improve the tonal weirdness. This is amplified to near-unseen but definitely not unheard-of levels when the in-game chatter between Major P-3 and his AI-glove CHAR-les becomes tiring. The main protagonist is an angry and unlikable cartoon character that sees every obstacle or objective placed in front of them as an affront to their existence. One of the more immediate issues with Atomic Heart as a game is the tonal dissonance between its setting, story, and pretty much everything else. Unfortunately for Atomic Heart, it too begins to strain under the weight and pressure of its ambition and scope. That is, before things go horribly wrong and fall apart.įrom a visual and immersion standpoint, Atomic Heart’s opening is brilliant. This is why the streets are teeming with celebration, and the air is filled with confetti. The next step is a singularity-like leap with the introduction of a new neural interface that will allow people to control robots through thought and connect everyone on the planet.
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